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Stag Hunt Arena

Stag Hunt Arena

A stag-hunt coordination dilemma. Rabbits give a small, reliable reward to a single hunter. The shielded stag pays much more, but it can only be brought down when the hunters commit to it together. Tests whether policies find the payoff-dominant cooperative equilibrium instead of the safe one.

import comrad

env = comrad.parallel_env("stag_hunt_arena")
Gymnasium id comrad/stag_hunt_arena-v0
Agents 2 by default (supports 2–4)
Capability tested Convention formation, trust, equilibrium selection
Episode limit 4500 steps
Observation RGB image (72, 128, 3) per agent; measurement vector not available
Action space Tuple(Discrete(3), Discrete(3), Discrete(3), Discrete(2))
Default shared_reward 0.0: each agent receives its own reward
Score (info["true_objective"]) Stags killed

Actions

Each agent sends one choice per head; index 0 is always "do nothing".

  1. move: none / forward / backward
  2. strafe: none / right / left
  3. turn: none / left / right
  4. attack: none / attack

Reward

Per agent: +3 per rabbit, +50 per stag, a small bonus for new stag damage (only new lowest stag HP within one stag life); penalties for health loss and death.

The score in info["true_objective"] is what the benchmark reports. The shaped reward is only a training signal.

Variants

  • stag_hunt_arena_continuous: continuous turning head.
  • stag_hunt_arena_continuous_full: continuous move, strafe and turn heads.